

Which is also good for flexibility and saving time. By Lowering Texture Resolution and having the control to Replace a Material Globally or Only On Selected Objects. Some of the nice features that come with this addon are the ability to Save Memory or Improve Performance. In Materialiq, about 90% of the materials use the same NodeGroup that lets you do the usual changes in exactly the same way. It is possible to change diffuse, roughness texture strength also normal map strength, colorize it, play around with brightness /contrast /hue /saturation of the texture. Instead of that, it allows artists to focus on other important aspects of the scene. Like those usually involved with creating and changing materials. Materialiq is a collection of Materials for Blender designed from the ground up to take care of time-consuming tasks. Such as roughness, specularity, and color, while reserving more specific control for other shading models. It’s certainly one of the best Blender addons for texturing out there. This node group can be used to craft nearly any material imaginable including non-metals, car-paint, refractive materials such as glass, skin (SSS), emission type materials and nature type materials.Ĭreated for PBR, the node group allows for global shader control. This add-on can be a good tool for those who don’t know how to work with or create complex node-based material setups. blend file like you normally would, OR you can import all the textures comprising the material into your material node-tree with the ONELVXE Texture Bridge. You can either append the material from the Library. It is possible to access these materials in two ways. With the package that contains 100 different PBR materials and utility FX node groups to get started and save some time. Material pipeline is an addon that can help Blender artists and designers speed up the process of adding materials to their assets and scenes.
